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Oliver has worked indirectly for numerous video game companies as a Lead Artist and Character Artist. Contracted by Lamplighter Studios right after graduation, Oliver worked as a character artist for companies outsourcing work to Lamplighter Studios.

PlayStation Home by SONY for the PlayStation 3. Worked as a lead artist supervising outsourced art, and a character artist creating in game clothing assets. Mainly working in Maya, ZBrush and the Home Development Kit.
 
Eternal Earth by Sparkplay Media for the PC. Created low poly armor sets for characters using only diffuse maps averaging 128x128.

Mafia and Dragon Wars by Zynga for the PC. Created low poly characters including bosses under 400 tris using only diffuse maps.

Aurora Feint for the iPhone. Oliver worked as Pixel Effects Artist making the special effects players see when activating powers such as the Alchemist and Illusionist.